Town: J̼ujíhghèlníh Se

J̼ujíhghèlníh Se

J̼ujíhghèlníh Se
Example Tauric architecture.
StateDalandic Empire
ProvenceMebolodu Provence
Sub ProvenceNumfmärmank Hold
RegionVippä-grak Fields
Founded1527
Community LeaderMaster Ênmèdsí Belíhgā Terfel
Area4 km2 (1 mi2)
Average Yearly Temp23°C (73°F)
Average Elevation5980 m (19619 ft)
Average Yearly Precipitation122 cm/y (48 in/y)
Population1122
Population Density280 people per km2 (1122 people per mi2)
Town AuraWild Magic
Naming
Native nameJ̼ujíhghèlníh Se
Pronunciation/ˈj̼uʤɪ̞g/ /ˈhɛlnɪ̞/
Direct Translation[artist] [noble]
Translation[Not Yet Translated]

J̼ujíhghèlníh Se (/ˈj̼uʤɪ̞g/ /ˈhɛlnɪ̞/ [artist] [noble]) is a subtropical Town located in Numfmärmank Hold, Mebolodu Provence, within the Dalandic Empire.

The name J̼ujíhghèlníh Se is derived from the Tauric language, as J̼ujíhghèlníh Se was founded by Ênmèdsí Belíhgā, who was culturaly Tauric.

Climate

J̼ujíhghèlníh Se has a yearly average temperature of 23°C (73°F), with its average temperature during the summer being a warm 27°C (80°F) and its average temperature during the winter being a cool 19°C (66°F). J̼ujíhghèlníh Se receives an average of 122 cm/y (48 in/y) of precipitation, most of which comes in the form of rain during the spring. J̼ujíhghèlníh Se covers an area of nearly 4 km2 (1 mi2), and an average elevation of 5980 m (19619 ft) above sea level.

Overview

J̼ujíhghèlníh Se was founded durring the early 16th century in fall of the year 1527, by Ênmèdsí Belíhgā. The establishment of J̼ujíhghèlníh Se suffered from several major issues, resulting in the need to develop many solutions to basic problems. Problems such as a lack of fresh water, logistical support, poor quality tools, and the odd monster or two. Howeaver, these were overcome in time.

J̼ujíhghèlníh Se was built using the conventions of Tauric durring the early 16th century. Naturaly, all settlmentss have their own look to them, and J̼ujíhghèlníh Se is no diffrent. The town's buildings feature timber framed wooden shiethed or brick construction, which gives form to a very formalized, rational, expence effishent arcatectural style based on strictly symmetrical designs which universaly feature pitched roofs, shutters, and the occasional column or pilaster for a decorative touch.

J̼ujíhghèlníh Se is is constructed arround a semi-circular premissive cobblestone mainstreet, with smaller strait roads linking the circiles to eachother at varrious points. The town has a fortified albit thin brick wall. The wall has most of the feeatures of a typical castle wall, just on a much smaller scale and and budget. Notably brick isn't a particuarly soild choice for resisting siege weapons. J̼ujíhghèlníh Se's wall wouldn't hinder a proper army, but it is more than sufishent for bandits and other small marauding groups. J̼ujíhghèlníh Se's monster and outlaw focused fortifications are suffering from significent damage, so much so that examples can be pointed to no matter which section one might have within their line of site, and most of which render sections inoperable at present.

A look around J̼ujíhghèlníh Se seems to be home to a quite vibrant and boisterous community. Everywhere one looks they can see people going out their daily business with a smile and a spring in their step. Children play loudly in the streets, causing untold havoc as youth are want and allowed to do. On second glance, that chaos continues into adulthood. People seem to be allowed to do as they please with little harmoney to anything. It feels less like a town, and more like a spot people just happened to place their homes. Yet there are small elements here and there which show the underlying structure of the community. It’s just so complex, organic, and flowing one can only understand what is a piece of the puzzle, but not what its neighbors are.

Civic Infrastructure

J̼ujíhghèlníh Se has an animal control department which works to enforce local ordinances relating to the control, impoundment, and disposition of animals.

J̼ujíhghèlníh Se has an Office of Civil Vicary, which is responsible for providing a livelyhood for all officialy recognised religious figures within J̼ujíhghèlníh Se.

J̼ujíhghèlníh Se has a Gravedigger's Guild, which is responsible for collecting the dead and laying them to rest according to all applicable laws and religious customs.

J̼ujíhghèlníh Se has a Highwayman's Guild, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

J̼ujíhghèlníh Se has a monistary of an order of Civil Monks, who provide divine-related services to the general public and maintain J̼ujíhghèlníh Se's public wards, blessings, and other arcane systems.

J̼ujíhghèlníh Se has an Millitary Academy which trains military officers and specilists.

J̼ujíhghèlníh Se has a Parks and Recreation Department, which is responsible for the construction, management, and usage rights for all of its parks and parklands.

J̼ujíhghèlníh Se has a public schooling program overseen by the Hall of Sages who has the responsibility of ensuring access to affordable high-quality education in all basic classes (Reading, Writing, Mathmatics, General Sciences, General Arcana, and Social Education) is made available to all citizens.

J̼ujíhghèlníh Se has a public septic system, which allows its citizens to have indoor bathrooms. The septic system is overseen by the League of Sewerkeepers, who posses the legal authority to enforce all laws relating to the septic system, and are also tasked with its maintenance and upkeep.

Cultural Notes

J̼ujíhghèlníh Se's bank was built using a different architectural style from the rest of the town. The style used makes use of a large oblong hall or building with double colonnades and a semicircular apse and symmetrical central-plan, resulting in buildings with a square central mass and four arms of equal length. Decorative features included domed rooves, arches, soaring spaces, and sumptuous decoration: marble columns and inlay, mosaics on the vaults, inlaid-stone pavements, and sometimes gold coffered ceilings.

In J̼ujíhghèlníh Se yeast remains dormant.

The Ooze, Amber near J̼ujíhghèlníh Se are known to be more aggressive than normal.

J̼ujíhghèlníh Se's citizens partake in a curious ritual relating to their local kami. It takes place in winter and involves creating small tokens to channel Illusion energies of tier 2 via guttural bellowing.

Economy

The following information was obtained via the Imperial Census Bureau as part of the Eyom Economic Outreach Program. It differs from Standard Imperial censuses in that many of Tom's citizens, regardless of culture, work in more than one occupation or hold more than a single job. The Imperial Census Bureau has ruled that a job is a job, hence, the intigers within the data presented here can count an individual more than once.

Agriculture

  • Dairy Farmers: 2
  • Farmers: 3
  • Farm Laborer: 8
  • Hunters: 4
  • Milk Maids: 2
  • Ranchers: 1
  • Ranch Hands: 2
  • Shepherds: 2
    • Farmland: 4544 m2
    • Cattle and Similar Creatures: 280
    • Poultry: 3366
    • Swine: 224
    • Sheep: 11
    • Goats: 2
    • Horses, Mounts, and Beasts of Burden: 112

Craftsmen

  • Arms and Toolmakers: 2
  • Blacksmiths: 2
  • Bookbinders: 1
  • Buckle-makers: 1
  • Cabinetmakers: 2
  • Candlemakers: 4
  • Carpenters: 4
  • Clothmakers: 3
  • Coach and Harness Makers: 1
  • Coopers: 2
  • Copper, Brass, Tin, Zinc, and Lead Workers: 1
  • Copyists: 1
  • Fabricworkers: 2
  • Farrier: 6
  • Glassworkers: 4
  • Gunsmiths: 2
  • Harness-Makers: 1
  • Hatters: 2
  • Jewelers: 1
  • Leatherwrights: 3
  • Locksmiths: 1
  • Matchstick makers: 1
  • Musical Instrument Makers: 1
  • Painters, Structures and Fixtures: 1
  • Paper Workers: 1
  • Plasterers: 1
  • Pursemakers: 1
  • Roofers: 1
  • Ropemakers: 1
  • Rugmakers: 1
  • Saddlers: 2
  • Scabbardmakers: 2
  • Scalemakers: 1
  • Sculptors, Structures and Fixtures: 1
  • Shoemakers: 1
  • Soap and Tallow Workers: 3
  • Tailors: 9
  • Tanners: 1
  • Upholsterers: 1
  • Watchmakers: 1
  • Weavers: 3

Merchants

  • Beer-Sellers: 1
  • Booksellers: 1
  • Butchers: 3
  • Chandlers: 3
  • Chicken Butchers: 3
  • Entrepreneurs: 1
  • Fine Clothiers: 2
  • Fishmongers: 3
  • Potion Sellers: 2
  • Resellers: 4
  • Spice Merchants: 1
  • Wine-sellers: 2
  • Wheelwright: 1
  • Woodsellers: 1

Service workers

  • Bakers: 6
  • Barbers: 6
  • Coachmen: 1
  • Cooks: 5
  • Doctors: 2
  • Gamekeepers: 1
  • Hairdressers: 3
  • Healers: 3
  • Housekeepers: 2
  • Housemaids: 5
  • House Stewards: 3
  • Inns: 1
  • Laundry maids: 2
  • Maidservants: 4
  • Nursery Maids: 2
  • Pastrycooks: 4
  • Restaurateur: 4
  • Tavern Keepers: 5

Specialized Laborer

  • Ashworkers: 1
  • Bleachers: 1
  • Coal Heavers: 2
  • In-Town Couriers: 2
  • Long Haul Couriers: 2
  • Dockyard Workers: 2
  • Leech Collectors: 2
  • Millers: 2
  • Miners: 2
  • Oilmen and Polishers: 1
  • Postmen: 2
  • Pure Finder: 1
  • Skinners: 3
  • Tosher: 1
  • Warehousemen: 3
  • Watercarriers: 2
  • Watermen, Bargemen, etc.: 3

Skilled Laborers

  • Accountants: 1
  • Alchemist: 1
  • Clerk: 2
  • Dentists: 1
  • Educators: 3
  • Engineers: 1
  • Gardeners: 1
  • Plumbers: 1
  • Pharmacist: 1

Civil Servants

  • Adventurers: 1
  • Bankers: 1
  • Civil Clerks: 2
  • Civic Iudex: 1
  • Exorcist: 2
  • Fixers: 1
  • Kami Clerk: 2
  • Landlords: 2
  • Lawyers: 1
  • Legend Keepers: 1
  • Militia Officers: 9
  • Monks, Monastic: 3
  • Monks, Civic: 3
  • Historian, Oral: 2
  • Historian, Textual: 1
  • Policemen, Sheriffs, etc.: 2
  • Priests: 4
  • Rangers: 1
  • Rat Catchers: 1
  • Scholars: 1
  • Spiritualist: 2
  • Storytellers: 4
  • Military Officers: 3

Cottage Industries

  • Brewers: 3
  • Comfort Services: 4
  • Enchanters: 1
  • Herbalists: 1
  • Jaminators: 3
  • Needleworkers: 3
  • Potters: 1
  • Preserve Makers: 3
  • Quilters: 1
  • Seamsters: 6
  • Spinners: 3
  • Tinker: 1
  • Weaver: 3

Artists

  • Actors: 1
  • Bards: 1
  • Dancers: 1
  • Glaziers: 1
  • Inlayers: 1
  • Musicians: 3
  • Playwrights: 1
  • Wood Carvers: 4
  • Writers: 4

Produce Industries

  • Butter Churners: 4
  • Canners: 3
  • Cheesmakers: 3
  • Millers: 2
  • Picklers: 2
  • Smokers: 1
  • Stockmakers: 1
  • Tobacconists: 1
  • Tallowmakers: 2

352 of J̼ujíhghèlníh Se's population work within a Foundational Occupation.

692 of J̼ujíhghèlníh Se's population do not work in a formal occupation, but do contribute to the local economy. 78 (7%) are noncontributers.

Points of Interest

J̼ujíhghèlníh Se has a conflict with a neighboring community. This usually isn't part of a larger war, but is instead a personal animosity between them. It may be the community has suffered at their enemy's hands, or they may have been the ones applying the suffering. Constant low-level skirmishes and trouble making go on between the two.

POI

History

In time immemorial, reportedly some time during the late 2nd century J̼ujíhghèlníh Se was struck by a devistating earthquake. The quake brought ruin to J̼ujíhghèlníh Se, which lost 260 people, 103 livestock, and 74 buildings in the earthquake. The day of the quake is remembered by many as Grief's Day.

History